Welcome to the Continent of Eldellym! A land divided by powerful regional forces after a planar war threatened to tear apart the land itself.
Seven great nations rule the realms, and after having been secluded for hundreds of years, as travel was too deadly for even skilled heroes, the threat of the planar tears is almost over, and the nations are beginning to open up, hoping for a new golden age, the Seven nations, in present times, now two hundred years into the Great Peace, adventure can be found everywhere, as relics of the past, ruins of former glorious nations and warriors are being uncovered!
Seven Nations (Breifly)
Beginning in the top corner and working clockwise:
Skalaholt:
(Viking-Analogy) The southern-most tip of an artic continent. where no civilization, only tribes feircer than the winters and storms dare to call this place home. The three towns here are ruled by a Jarl, of whom all tribes fear and pay tribute.
Dolmair:
(Roman-Analog) The North of the continent is mainly forests and farms, as the orderly and peaceful nation of Dolmair tends to their crops and nature. The Empire is run by the Beckford lineage, which traces its heritage to the earliest settlers of the continent.
Roveris:
(Steampunk Region) The eastern grasslands, hills, and forests of red are overseen by the combination of the Vilmen and the Viefelt Lineage, a theocratic-monarchy, where science and magic blend together. The Vilmen are well known as tinkers and artificers, and are the known progenitors of Airships,theocratic monarchyWarforged and Artifice magic
Titanmaw:
This region is a mixture of desert valleys, hilled redwood forests, thick autumn forest groves, and more. The Capital, Kov Ja'Ark is a city sat in the skeletal remains of an ancient dragon turtle, which came to shore before the Cataclysm, and was slain by he who became Kasgrim, or the leader of the rebellious area. Wild individuals and the "monstrous" races call this place home.
Mesnilagne:
The region owned by the Drow. Shadow is constantly cast upon this region, which has turned their forests black, grey, and purple. The Queen rules from the dual-city, half above, half below, Veymirvich. The drow and those who call this region home have lots of connections to the Underdark, and generally resent other nations.
Sardonyx:
This region is ruled by a six-knight council known as the Council of Dragons, as six Gem-Commanders, legendary figures rumored to be half-dragon themselves, rule with a militaristic, heavy hand. They boast the strongest armies, though no wars have broken out to test this theory...
Navaria:
(Mediterranian-Analog) The remnants of the former largest nation now clings to their naval superiority, and trade regularly with continents off the western coast. They are ruled by a King, who resides in Portsmouth.