World of Nameris: A Realm of Legends and Conflict
Nameris is a vast and wonderful world, shaped by the forces of nature, magic, and the machinations of its diverse peoples. Divided into multiple regions, each with its own culture, history, and dangers, Nameris is a land of mystery and adventure.
The Western Lands: The Shattered Kingdoms
A land of ancient ruins and warring factions, the western regions are home to remnants of a once-mighty empire
Sindar Ruins & Lapis Loren – Once the heart of an advanced elven kingdom, these ruins are now haunted by spirits and seekers of lost knowledge.
Free People Collective – A coalition of rebel groups and nomadic clans that resist the encroachment of larger powers.
Qin Lou & Shinro – Eastern-inspired warrior nations locked in a blood feud, their warriors renowned for unmatched discipline and swordsmanship.
Wulin – A pirate stronghold, where outlaws and exiles from all lands gather to trade stolen goods and secrets.
The Central Continent:
The Verdant Empire – A prosperous land of golden fields, dense forests, and magical wonders, ruled by the Verdant Throne atop the World Tree.
Elder God’s Ring – A holy site where the gods themselves are said to have communed with mortals priests.
Doran Valley & Urban Keep – The political heart of the empire, protected by mighty warriors and mages.
Nagari Temple – A mysterious place where monks and scholars guard the secrets of the arcane.
Soul Gates – These enigmatic structures are rumored to be portals to other dimensions or realms of existence.
The Eastern Wastes:
The Ashen Dominion – A land of fire and brimstone, ruled by tyrants and warlords who command legions of ruthless warriors.
Angry Mountain – A volcanic fortress where the tyrant-lord Anthroporox of the Ashen Dominion resides.
Redfoam & Orklav – Two warring factions of orcs and beast-kin locked in an eternal struggle.
Battered Plain & Frying Pan – A scorching land of goat herders, merchants, and sand riders.
Firewyrm Den – Home to the last of the ancient dragons, slumbering beneath molten caverns.
The Southern Expanse:
The Frozen Wilds & Cursed Lands – A realm of snow-covered peaks and cold magic, where only the bravest dare to tread.
Necropolis & Undead Gate – The domain of a long-forgotten necromancer Orvexus the Soulbinder who still commands legions of the dead.
Garmeid & Frost Reach – The last human settlements in the frozen south, constantly battling nature’s fury.
Ghost Ship – A legendary vessel that sails the seas with a phantom crew, carrying the souls of the damned.
The Northern Isles:
The Crystal Enclave – A land of arcane wonders and ancient secrets, home to mages and scholars who seek knowledge beyond mortal comprehension.
Crystal Palace – A floating citadel of secretive mages who shape the fate of the world from the shadows.
Salt Sentinel & Daerhal – The last bastions of an old order of knights, sworn to protect the world from dark forces.
Jordagil & Muscany – Isolated kingdoms, rich in knowledge but wary of outsiders.