Link to the OVERWORLD of Era: https://inkarnate.com/m/O7VKdV-era-region/
This region map is a POINT-AND-CLICK HUB. It scales such that players in a TTRPG campaign can see the major walking points, and open it on a different application to reveal the city / geo. maps.
CAPITOL: Thorin Keep
REGION POPULATION: 500,000
RULERS: Thorin Åranth XIV, Clan of Kings
EXAMPLE CAMPAIGNS:
- The Barrim Sheep: A campaign of political intrigue pertaining the annual council of Åmon gathering, where the surly underground dwarves of Barrim suggest a bold, controversial campaign of expansion for the dwarves.
- Thieves of The Commar: Action/ Adventure tale of the thieves of the Commarcæ river - a band of dwarves, Aarokocra, and Goblins that terrorize cargo ships travelling to Ardlun.
- Attack Of The Killer Jellies! : A Campy Horror One-shot set in the town of Ochre, where a festival of lights is interrupted by a mass of blobs emerging from the Barrim Tunnels.
Åmon Åranth Description:
Era's Epicenter of Steel & Stone
The above ground home of Era's Dwarves. A place of commerce and metalmaking for the remnants of the split tribes of Barrim.
Most of the population live a similar life: Live in Holm Hills. Work in Forgestone. Drink in Ochre. Rinse, wash, repeat. And they're happy for it! Aranthian dwarves are creatures of habit, and the habit of work gives plenty of opportunity. The steel and oreworkers clock in in Forgestone, but there's also a robust population of dockhands, farmers, and sailors that contribute to the greater whole.
And of course, there's the politics. The industrious dwarves live in a monarchy, and celebrate their 14th generation of Aranth Kingdom by embracing their king as a "dwarve's champion." Even with the surly clans of Barrim underneath, the Aranthian dwarves are a happy, peaceful lot. When matters of politics arise, the two Overclans meet in the Åmon Council to discuss matters of tariffs, construction, and other matters. Often heated, but ultimately peaceful: such is the way of the Dwarf.