Khalderahna

Khalderahna is a mystery to behold. Inside the many religious halls, it is preached of how the gods are grateful for their creations. This is a lie. Many gods do not love them. They see them as backstabbers, schemers, and traitors. But, the ruling pantheon sees their father's creations' redeeming qualities and continues to monitor them. However, their uncle, Tharkanos, and his adopted children of a dead and forgotten deity, known only to the king and religious leaders, continue to be a threat to the life essence of each soul.

The three lands of Khalderahna and her kingdoms feud against one another for power and expansion. The first land holds holy Iot-Sha. It was here the nations made peace. It was here where all politics were solved. It was here the example was set as the first civilized nation. It has been over 30 years since the last meeting of each leader. And many conflicts had not been solved as Iot-Sha loses influence.

The Treaty of the Great Four is declining, but the war nation of Klavora, the sea traders of Abtol, and Elstara keep strong relations. Across the ocean jaw and beyond the prison island of Flarenia is the desert region of Ranzar, the arcane city Artaragon and Drizzoch.

The last bit of land north is the uncontested lands fought over by the High Jarl of Voltgar and the Great Chieftain of Grumval as the nomadic tribes' great scouring continues.

The elven lands of Dvorna and the Noggash Republic signed the Elven Treaty of Protection to keep elven lands safe from human civilizations' influence. Khalderahna is a land of grim hope that will eventually crumble amongst the weight of the Deep One's influence as Tharkanos plans within the dark confines of his realm he was banished to by his brother.

Only faith, will, and a strong soul of a life essence can save Khalderahna from her decline.

Created by: AW RPT 5 years ago
Last edit: 4 years ago
Aspect ratio: 4:3
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