A series of POIs that can be used for a world map.
Orc Warren: A chaotic sprawl of tunnels and spikes where orc clans gather for war and blood rites.
Titan's City: Built atop the remains of a fallen colossus, this city is both a fortress and a monument.
Necrogate: A cursed gate spewing green mist, said to open into realms of undeaD.
Orc-O-War: A monstrous sea-barge lashed together from wrecks, carrying orc raiders across the oceans.
Evil Elf City: A spidery bastion of dark elves who weave their power through webs and poison.
World Tree: A sacred, luminous tree that connects the mortal world to the heavens and the fey.
Mage City: A dazzling city of arcane towers where magical experiments shape reality itself.
Flying Castle: An enchanted fortress that drifts across the skies, always changing owners through conquest.
Shadowkeep: A bleak stronghold of shadows where light is swallowed and secrets fester.
Necrathedral: A twisted cathedral where dark clerics and lich-priests gather in worship of death.
Elven Airship: A living vessel of wood and magic that glides between realms, piloted by elven navigators.
Dwarven Keep: A blazing mountain fortress, home to master smiths and relentless defenders.
Dragon’s Den: The volcanic lair of an ancient dragon, lined with molten gold and bone trophies.
Fungal Sanctuary: A bizarre jungle of giant fungi, watched over by sentient myconid guardians.
Evil Egg: A crackling, pulsating egg that harbors something terrible waiting to hatch.
Desert City: An oasis of white stone and flowing silk in the heart of an unforgiving desert.
Jungle Wonder : A breathtaking temple entwined in a colossal tree, revered by hidden tribes.
Merchant’s Camp: A lively crossroads market where goods and secrets change hands.
Demon’s Heart: A shattered citadel pulsing with infernal energy, sealing away a great fiend.
Living Gate: A sentient portal that chooses who may pass between worlds and who may not.