The Continent of Agaria: An Overview
Agaria, a continent marked by its diverse landscapes and vibrant cultures, stands as a testament to the intricate interplay of natural forces and divine influences. Birthed from the Great Continent during the War of the Gods, Agaria is a land of rich history and complex politics, where ancient deities and mortal ambitions shape the fate of its inhabitants.
Geography and Natural Features:
Agaria's geography is a tapestry of varied terrains, from lush forests and towering mountains to expansive deserts and fertile plains. The continent is divided into distinct regions, each contributing to the mosaic of its natural beauty and strategic significance.
Northwest Agaria: Dominated by the Kingdom of Neragon, this region boasts a mixture of verdant valleys and rolling hills. Its capital, a symbol of human advancement, is surrounded by well-tended farmlands and fortified towns.
Northeast Agaria: Home to the elven Kingdom of Nordon, this area is characterized by dense forests and mountainous terrain. The mystical allure of Nordon is enhanced by its hidden valleys and ancient elven architecture.
Western Coast: The fae Kingdom of Londorwin lies to the south of Neragon, with its borders extending into the coastal rainforests. Known for its serene beauty and rich biodiversity, Londorwin is a haven for both nature and the arcane.
Central and Eastern Agaria: The human Kingdom of Drocoll, nestled south of Neragon and east of Londorwin, features a mix of fertile plains and strategic military positions. Further east, the elven Kingdom of Aanuix guards the entrance to the haunted ruins of Layton, a land shrouded in mystery and spiritual significance.
Southwest Agaria: The rainforest of Bhruna is home to the tribal Wraith, isolated by imposing mountains. To its east lies the desert nation of Breywick, marked by its stark landscapes and ongoing civil strife.
Southern Agaria: The Empire of Berale, controlled by Kyrell, occupies the southern reaches of the continent. It is a land of dark influence, bordered by mountains and seas that isolate it from the rest of Agaria. Further south is the desolate and magically barricaded land of Mastow, Kyrell's domain of exile.
Eastern Seaboard: The human Kingdom of Dalwhin, with its powerful navy, lies to the east of Breywick. Its strategic coastal position makes it a key player in continental politics. Adjacent to it is the Kingdom of Gneaham, struggling to recover from economic collapse and internal strife.
Political Landscape:
Agaria's political landscape is as varied as its geography, with each kingdom and nation navigating alliances, conflicts, and internal challenges.
Neragon: A wealthy and powerful kingdom working towards a constitutional system, facing internal nobility resistance and external framing by Kyrell.
Nordon: An elven kingdom plagued by a feral curse and internal strife, with its rulers seeking cures and balancing political responsibilities.
Londorwin: A neutral, peaceful and predominately fae kingdom that harbors Luxians and seeks to remain isolated from continental conflicts.
Drocoll: A kingdom with a distracted royal family, ruled effectively by a council. Financial instability and internal political maneuvering mark its current state.
Breywick: A nation in civil war, divided between the council-led east and the militaristic west under General Ragnar, unknowingly influenced by Kyrell.
Dalwhin: A kingdom with a strong military focus, actively defending its borders against Gneaham's incursions.
Gneaham: A kingdom in turmoil, struggling with economic collapse and the madness of its king, driven to desperate measures.
Berale and Mastow: Territories under Kyrell's dark influence, serving as bases for his machinations and containment.
Cultural and Societal Notes:
Agaria's societies are shaped by their diverse origins and the deities they revere. From the magically gifted Luxians and the enigmatic Fae, to the pragmatic humans and the isolated Wraith, each group contributes to the continent's rich cultural fabric.
Luxians: Once outcasts, now a vital but wary part of Londorian society, scattered and hiding from persecution.
Elves and Fae: Proud and mystical, with deep connections to their divine creators and nature.
Humans: Versatile and industrious, forming the backbone of many kingdoms and their advancements.
Wraith: Tribal and enigmatic, living in harmony with their harsh environments.
Key Historical Events:
The War of the Gods: The catastrophic event that split the Great Continent, shaping Agaria's current form.
The Reign and Death of Errach Vamenor: The rise of the first human to wield divine power, his battle with Kyrell, and the subsequent birth of the Luxians.
Ongoing Conflicts: From internal political struggles and civil wars to the looming threat of Kyrell's resurgence, Agaria is a continent in constant flux.