Tomb Chamber 3 - Nursery of Echoes

Theme: Nine stone figurines of children line the walls on a raised step, humming faintly each in a slightly different pose. Etched against the vertical of this step is this sequence.

Puzzle: Dance and sing the nursery rhyme with the correct hand actions.

DC 17 Performance or Religion

Trap: Psychic Scream and 2d4 maw demons drop from above.

Trigger: Incorrect gesture

Effect: INT ST of DC18

On a failed save, a target takes 14d6 psychic damage and is stunned.

On a successful save, a target takes half as much damage and isn't stunned.

If a target is killed by this damage, its head explodes, assuming it has one.

A stunned target can make an Intelligence saving throw at the end of each of its turns forever. On a successful save, the stunning effect ends.



One little devil waves hello,

(Figurine raises one hand in greeting)

Two twist horns and dance below.

(Hands curled like horns atop head)

Three hide eyes from firelight’s glow,

(Hands covering eyes)

Four point down where lost souls go.

(Both hands pointing downward)

Five clap once for Asmodeus’ show,

(Hands mid-clap)

Six hold tight what none should know.

(Hands clutching a holding a scroll)

Seven hush the winds that blow so low.

(Finger to lips)

Eight reach out but never slow.

(Arms extended forward)

Nine lie still in ash and woe.

(Hands folded across chest like a corpse)

Last edit: 2 months ago
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