Tomb Chamber 2 - Hall of Mirrors

Relieved you step out of the magical darkness, venturing onwards, you stumble slightly over old desiccated bones and corpses littering the edge of the darkness.

A corridor of stone extends before you, staggered against each wall are 7 mirrors. Each mirror stands the size of a doorway.

Puzzle: Find the true path by identifying the mirror that reflects the party’s shadows correctly.

Trap: Mirror Maze Illusion

Trigger: Touching a false mirror.

Effect: Psychic lash to everyone (5d10+10 psychic) and Maze spell effect on the one that touched the mirror - permanent until able to succeed on the DC20 investigation or survival check or until someone finds the right mirror.



No shadows at all.

Shadows fall in the wrong direction.

Shadows are exaggerated - twice the size.

Shadows flicker unnaturally, like flame but only when a light source sifts.

Shadows mimic the party’s movements with a delay.

Shadows appear as skeletal versions of the party but only when a light source sifts

Shadows match perfectly - direction, timing, shape but only when a light source sifts

Created by: DM Luke 4 months ago
Last edit: 2 months ago
Aspect ratio: 1536:845
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